![]() This incident was one of many things that was said to have ultimately led Annam to forbid his children from meddling in the affairs of the Material Plane's giants. ![]() In one such myth, back when Memnor was but a child his mischievous acts of "play" with his brother Grolantor led to a minor war between the Jotunbrud and the ogres. In most other myths Memnor was portrayed as playing tricks on and infuriating his father, incurring Annam's wrath upon both himself and more often than not his brothers as well. One myth conflictingly spoke of Memnor as being Annam's twin, rather than his child, and claimed that the reason Annam was so aloof was due to being weakened after defeating Memnor. Memnor's holy symbol was a thin black obelisk. There they would discuss strategies and at times even receive orders from Memnor himself. They were also known to gather together with their wyverns every one hundred days atop crags. Holy Days Įach year the clerics of Memnor would hold three feasts in his honor for the mainstream of giant society. Though when it came to mortal giants who already knew of this scheme and levied accusations against Memnor's priests, they would insist that their god had only the welfare of all giant-kind in mind, wishing to restore them to their rightful place of glory. Many considered it their highest duty to be safeguarding the secrecy of Memnor's scheme to one day overthrow Annam. They viewed his incompetence as being largely at fault for the fall of Ostoria. Those who worshiped Memnor believed that Annam had grown old and weak. This special necklace allowed them to summon their wyvern servant to them three times per day. They also received a leather necklace with a talon charm. Those who reached the highest echelon of their faith were typically gifted a wyvern servant. ![]() Priests of Memnor were known to be gifted the spells forget, suggestion, magic jar, and speak with wyvern. They often covertly communicated signals or warnings to each other by means of touching their left wrist with their right index finger. Priests of Memnor typically were well dressed and had a regal manner to them. During this ceremony they would be made to pledge to uphold the secrecy of Memnor's plans from the uninitiated and to aid him in whatever way they could. Īfter a priest of Memnor was accepted into the clergy of the Ordning by the Stormazîn, the god's own high priests would visit the initiate and subject them to a secret ceremony. Other priests instead faithfully served the Giant pantheon, acting as advisors or advocates throughout giant society. They embraced his selfishness and imitated his trickster ways, with such priests oftentimes trying to undermine or exploit the ordning to their own benefit. While those who leaned more towards evil were known to value his cunning, secrecy, and the element of surprise over victory through mere brute force. Benign cloud giants typically revered him for his persuasiveness, charisma, and intellect. His most prevalent worshipers were cloud giants, though many within the race rejected him due to his deceitful nature. ![]() Generally, giants who worshiped Memnor were typically of an evil alignment, though some were merely of a neutral alignment. Many of the stories within giant society that recounted his exploits emphasized his charisma and manipulative nature. His greatest flaw was his strong sense of pride, though he was also said to be deceitful, intensely cruel, and manipulative. Memnor was typically described as charming, intelligent, cultured, subdued, clever, and persuasive. You can help the Forgotten Realms Wiki by providing more information.Ancient depictions of Memnor often portrayed him as wearing a two-faced mask. Sometime in the late 1480s DR numerous oozes of various types were drawn to Blingdenstone under the auspices of the Pudding King. The Demonomicon of Iggwilv was one of the sources that claimed that oozes originated as fragments of the offspring of Juiblex, who was the only known being capable of controlling oozes and of granting them a glimmer of intelligence and tactics. There were many types of oozes, the names often interchangeable with jellies and slimes. They had a unique tendency to resist close-range and melee attacks by dissolving the wielder's weapon slowly. Most oozes secreted an acid from their skin that dissolved flesh and other materials rapidly. They were essentially blind, but more than made up for that with an ability called blindsight, allowing them to discern nearby objects and creatures without needing to see them.
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